Hello fellow readers, today I have a guest post by Maria Grace, as part of 'The Trouble To Check Her' Virtual Book Tour.
I have no doubt, you will enjoy reading it as much as I did. I am always delighted to hear about the societal past times of Jane Austen's era.
Games Lydia Might Play By Maria Grace
Back in Jane Austen’s day, courtship and flirtation were very
different than they are today. Social restrictions meant that couples could
have very little contact with one another in company and none in private.
Parlor games provided one of the few outlets for acceptable interactions
between young people.
Rachel Revel, spinster, published a book in 1825, ‘Winter Evening Pastimes or The Merry
Maker’s Companion’ that offers guidelines for various amusements suitable
for genteel company in the drawing room.
Many of the games are somewhat familiar, though we often consider them
children’s games rather than adult pastimes. Even more interesting is the way
that normal, strict social conventions may be bent or even ignored for the sake
of the play.
Some games allow for the potential of physical touch that would earn
censure in other contexts. It is easy for me to see how a girl like Lydia
Bennet might have taken advantage of the opportunities afforded by some of
these games.
For example, consider Buffy Gruffy: One player, with a
blindfold over the eyes, stands in the middle of the room. The others arrange
their chairs in a circle and silently trade places. Someone claps to start the
game. The blindfolded person passes around the chairs and stops in front of
one. The player may use his knees to determine if someone is sitting in that
chair, physical contact generally not permitted in polite social contexts,
especially between gentlemen and ladies.
The blindfolded player begins questioning
the seated player who answers while disguising their voice as much as possible.
Here is an excellent opportunity for an individual to mock someone they do not
like all under the guise of polite hilarity. After three answers, the
blindfolded player must guess who they have questions. If they are correct, the
seated player takes the blindfold and play begins anew. Else, the blindfolded player moves on to
question another.
Others games open the possibility for
people to say things most shocking. I can easily imagine a group of young
ladies or young men conspiring together to cause their friends to say very
surprising things in the course of this game.
CROSS
QUESTIONS AND CROOKED ANSWERS:
Players are seated
in a circle. The starting player asks his right-hand neighbor a question, as
for example, “What is the use of a cat?" The person interrogated might
answer, “To kill the rat, that ate the malt, that lay in the house that Jack
built,” or some other similar and somewhat ridiculous response. The player who
has answered then turns to their neighbor and asks their own question, perhaps “What is the use of a looking-glass?” to which
the answer might be “To reflect our perfect likeness.”
The play continues
around the circle with each player recalling the question they have asked and
the answer they have given for at the end each player will recite the question
asked of me was_______________ and the answer is of course______________. In this case, they would say “The question
asked of me was what is the use of a cat, and the answer is of course to
reflect our perfect likeness.” If any player cannot recite their question and
answer correctly, they must pay a forfeit.
Other word games offer the opportunity to
ask questions of someone of the opposite sex that might not be otherwise
asked. Humor may easily be a front for
something more serious.
SHORT
ANSWERS:
The players are seated in a circle, with a
lady and gentleman alternately. A lady commences the game by asking her
right-hand neighbor a question, to which he replies with a single syllable
words. Longer words will exact a penalty, one for each additional syllable. He
then turns to the next lady with a question to be answered with a single
syllable.
The questions may be mundane as in: Pray,
Sir, permit me to ask if you love dancing? Or unique as in: Pray, Madam, what
wood do you think the best for making thumb-screws? The challenge comes in that
neither question NOR answer may be repeated. Any player who repeats a question
or answer incurs a forfeit.
Musical magic provides, with the assistance
of one’s friends, the perfect opportunity to flirt openly under the cover of
being a good sport.
MUSICAL
MAGIC:
One, of the party is made to quit the room
until the rest determined what task he will be required to perform. The task
can be as simple as snuffing a candle, for a novice player, or as complex as
kneeling before another player, removing their ring and placing it on the
finger of the other player, for an experienced player. The player is guided in
divining his task by the playing of music from soft or loud. When the player is close to the object or
action he must do next, the music becomes louder until it stops when he has
gotten it right. The further away the
player the softer the music. If the player in despair, gives up a forfeit must
be paid and another player takes his place.
The aviary provides even greater latitude,
allowing the players to confide a secret to another, openly and in public. Oh, so many opportunities for collusion among
willing parties to allow improper behavior to occur.
The person who leads this game (the birdman)
should have a very good memory to avoid blunders or a piece of paper and pencil
to keep track of all the birds in the aviary.
All of the players select a bird
to be in the aviary and whispers their choice to the birdman. The birdman then instructs: Ladies and
gentlemen, my aviary is complete, and I will thank you now to inform me to
which of these you give the preference, or which are objects of your dislike.
The birdman then asks each player three questions: To which of my birds you will give your heart?
To which you will confide your secret? From which will you pluck a feather?
The player will answer for example: I give
my heart to the goldfinch; my secret to the parrot; and pluck a feather from
the crow. The birdman notes down these answers. Should the player select a bird
not on the list, he must pay a forfeit and select another until the answers are
complete. Once all the players have responded the birdman reveals the identity
of each bird. Then each player kneels
to the bird to whom he has given his heart; discloses something in confidence
to the bird chosen for the secret; and the person from whom a feather was
plucked pays a forfeit.
I must admit, after reading these, and many
others of the games included in this book, I was quite surprised at how close
to the line of impropriety many of these games might be. It is not difficult to
imagine young people conspiring together to make these games work to their
advantage in games of flirtation and matchmaking. I wonder how many hearts were
won and lost in the mists of these popular winter pastimes.
At the start of my latest book, Lydia would
certainly have enjoyed any and all of these games. But is her character truly
fixed at the most determined flirt that ever made her family ridiculous?
Perhaps not when Mr. Darcy takes … The Trouble to Check Her.
Thank you for sharing Maria and congratulations on your new book. I always delight in hearing about the customs and proprieties of the Regency era!
Lydia Bennet
faces the music…
Running off with Mr. Wickham was a great joke—until everything
turned arsey-varsey. That spoilsport Mr.
Darcy caught them and packed Lydia off to a hideous boarding school for girls
who had lost their virtue.
It would improve her character, he said.
Ridiculous, she said.
Mrs. Drummond, the school’s headmistress, has shocking expectations
for the girls. They must share rooms, do chores, attend lessons, and engage in
charitable work, no matter how well born they might be. She even forces them to
wear mobcaps! Refusal could lead to finding themselves at the receiving end of
Mrs. Drummond's cane—if they were lucky. The unlucky ones could be dismissed
and found a position … as a menial servant.
Everything and everyone at the school is uniformly horrid. Lydia
hates them all, except possibly the music master, Mr. Amberson, who seems to
have the oddest ideas about her. He might just understand her better than she
understands herself.
Can she find a way to live up to his strange expectations, or will
she spend the rest of her life as a scullery maid?
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you would certainly have more interaction with people playing these games then any electronic modern game
ReplyDeleteExactly, I was just the other day saying there's not much face to face communication these days. Says the lady who just communicated her reply through social media lol
DeleteI loved learning abou these parlor games. I now finally know the principle of the game played at Netherfield in a All the Appearance of Goodness. Thank you for sharing these games, Maria. I too can picture Lydia taking these games to an extreme.
ReplyDeleteOh I have that book, just haven't read it yet (story of my life) thanks for the heads up!
DeleteI loved learning abou these parlor games. I now finally know the principle of the game played at Netherfield in a All the Appearance of Goodness. Thank you for sharing these games, Maria. I too can picture Lydia taking these games to an extreme.
ReplyDeleteThese games are quite shocking! Tea, on the other hand, was a much more subtle and genteel venue for meeting and flirting (fans were popular) and finding occasions -- like handing someone their cup or a plate of biscuits -- for touching. Lydia was definitely not old enough to participate in most of these parlour games, and -- having read the original incarnation of this story, Mrs Drummond's School for Girls -- it was fortunate for her that Mr Darcy cared enough to send her there. It's really a wonderful story, and will completely change your perception of everybody's least-favourite Bennet sister.
ReplyDeleteOh dear! Considering I don't drink tea or coffee, I would have certainly reduced my options for socialising lol
Delete